Hello all,
No, its not the title of some cult horror flick, I am making my AVW forum debut with probably one of the most dreaded discussions in the Virtual World - Return on Investments.
Why is it so dreaded? Because it poses one of the Virtual Worlds most relevant unanswered questions. Anyone who has ever been in a boardroom to pitch the idea of Virtual Worlds to top-level management who think mailinglists are the future might recognize this feeling - that little stutter in a speech about great theories, opportunity, strong potential and fantasy.
The problem is not we wouldn't be able to make a case for possible ways to get a return on investments as such, but how do you measure it, and what exactly constitutes as a result from Virtual World Campaigns for eLearning, Branding, eCommerce or the Virtual Workplace?
Please post your thoughts or ideas on how to make the word Return on Investments (ROI) more insightful, more clear, and more usable - how define both the return, and the investment in a Virtual World Campaign in terms of money.
Tags: business, elearning, investments, money, on, return
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