The Business & Social Network
Hi. I am writing to invite you to My Metaverse (http://www.mymetaverse.ning.com). My Metaverse is about…Continue
Started by Steve Cropper. Last reply by Leah Dec 10, 2009.
This new machinima TV show , Life On Line, plays with how we spend our lives online. Interested in your comments and suggestions. Either watch it right here on the tiny screen or visit…Continue
Tags: music, tv, internet, spacejunky, cropper
Started by Steve Cropper Feb 18, 2009.
-------------------------------------------------------------------------------CALL FOR PAPERS1st Special Track onVirtual Worlds foracademic, organizational, and life-long learning (ViWo 2009)Jordan,…Continue
Started by Mohammad Oct 8, 2008.
Create a virtual and real event in collaboration with worldwide memebers, partners, sponsors with a real location base in Italy and/or more real locations in other territories…Continue
Started by ideaproduzioni May 11, 2008.
During a Knowledge Networking meeting discussion hosted by Barry Everett, we had a discussion about how skilled SL people can support each other in winning and fulfilling projects. Barry mentioned a…Continue
Tags: sl, life, income, second, earning
Started by Jay Swartz. Last reply by Barry Everett Apr 30, 2008.
Comment by Juan Herrada on April 26, 2008 at 3:23am
Comment by Dan Lovy on January 9, 2009 at 12:36pm
Comment by Ben Johnson on August 9, 2009 at 5:45am
Comment by Elizabeth Gallagher on September 20, 2010 at 8:31am
Comment by Artist3d on July 2, 2012 at 8:10pm I have been making a living building virtual worlds on the Active Worlds server since 2006, the projects are large and require a lot of team work and time, 18 months to two years for anything substanital with a small team. Recently a company in Victoria BC, Miniature World wanted to develop a cyber extention of their business as part of their 40th Anniversary Celebrations, the result was a little world called Isle of Minutia (www.miniatureworld.com) As usual after a couple of years in development, the hard part is now strategizing how to attract an active audience. We know for a fact that activity in virtual worlds is event driven and at that regularity and purpose for being there is critical. I would be interested to hear more about how different worlds sustain their populations over the long term.
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