Full immersion VR is of course one of the dreams most aspired to by any virtual world enthusiast. Sadly, we aren't quite there yet. Some may remember the VR helmet and tilt sensitive gaming rigs that popped up as attractions in shopping malls and similar locations during the nineties.
Console gaming controllers have come a long way themselves, instituting their own versions of multi-axis (let's just say "six", for the sake of argument) tilt recognition and shock delivering technology to enhance the immersion quality of games.
For those who don't keep up on this sort of thing, I present to you a recent development towards interactivity in the digital world.
Proposing to replace current PC game controllers, the
Novint Falcon is a device that reportedly allows a level of tactile interaction previously unheard of in the gaming world.
Though I have no desire to use this thread as a plug for Novint or its devices, I must agree that tactile sensation is an important part of our sensory input. Anyone who has ever experienced the effects of a novacaine injection can understand how "unreal" the lack of feeling can seem. Vibrating controllers were one thing, but devices such as this suggest the ability to feel weight, textures and 3 dimensional movement resistance. Of course...it only does so much good without the software developers jumping on the bandwagon to incorporate such advances in technology.
How will such an advancement in immersion affect the metaverse at large? Will software developers be able to keep up and include this and similar hardware functionality in their games? Will people be willing to pay upwards of 150 US dollars for such a device?
These questions and more all beg to be answered, as the advances in feedback technology increase. Most importantly however is the next question...has anyone actually been lucky enough to try this bugger out yet? : )