I've heard lots of people say virtual worlds that display lots of data or text don't work. But is this a fundamental flaw in virtual world navigation or just bad design of the interface.
Who here has studied design that relates to this area ?
Or things like usability or HCI (Human Computer Interaction) as one university in the UK termed it ?
Do things like drop down menues at the top of the scr…
You can share this discussion in two ways…
Share this link:
Send it with your computer's email program: Email this