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Jay Moffitt
  • Male
  • Memphis, TN
  • United States
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Latest Activity

Jay Moffitt posted a blog post

Communication, People!

10 things every online game should have. (From blog Imtalkingames)Photo Credit: http://creativecommons.org/licenses/by/2.0/; http://www.flickr.com/photos/fotologic/216182916/Great series of articles, at "clicknothing" by a known game designer,…See More
Nov 23, 2010
Jay Moffitt posted a blog post

User-Generated Content; Links and Such from Http://www.gamersrightslawyer.com

Well, at least a “little” more serious than me. If you’re of a short attention span you might want to “move along” at this time. Otherwise read on.http://newteevee.com/2009/04/28/how-to-make-machinima-without-getting-sued-blind/ (Newteevee blog), machinima from a developer’s perspective. Using your game for your own games. “Who does it hurt?” Is that the ultimate question to ask about whether a use…See More
Apr 21, 2010
E.M.Kaye left a comment for Jay Moffitt
"Thank you so much for the gift...very much appreciated. Edita"
Mar 5, 2010
James Gatto and Jay Moffitt are now friends
Dec 11, 2009
Jay Moffitt commented on E.M.Kaye's group Legal Committee
"I think there are two main subject that are growing in Legal importance. The first is Second Life, and other worlds(such as Sims, etc.) that have user-created content, and their continued battle to fight user suits against other users. There are…"
Dec 5, 2009
Jay Moffitt updated their profile
Nov 22, 2009
Jay Moffitt posted a blog post

Banned in Videogames - a Brief History

Today’s article is MAINLY about lifetime, universal, or at least long-term banning.Let’s break down the component parts first of all. No discussion of legal terms is complete without a glossary, so I’m going to give you the abridged version. There will also be a referral for outside reading to understand the history of community in video games.Universal banning – A pipe dream. Not yet technologically possible from an economic standpoint. For example, that would be Sony (or Activision) or…See More
Nov 22, 2009
Jay Moffitt commented on Leah's video
Thumbnail

19 - Night Gallery, A Secondlife Inworld View

"Enjoyed your Art in the Dark. Continue your creative work by all means. And if you get a chance, visit my blog at http://www.gamersrightslawyer.com I occasionally talk about copyright issues in Second Life. Any input or comments you, or your…"
Nov 8, 2009
Jay Moffitt posted a blog post

EULApalooza

That’s right, I said it.Mysteriously, most of the sites that list EULAs that I use as reference have dropped away over the past year or so.All of these EULAs that I am sending your way are off the publisher’s front page, no deep-linking, and no commentary at all. Enjoy and use this as a resource for your gaming decisions.Read the rest at http://gamersrightslawyer.com/See More
Nov 8, 2009
Jay Moffitt gave a gift to E.M.Kaye
Oct 28, 2009
Jay Moffitt posted a blog post

Transparency in Video Games

“Pay no attention to the man behind the curtain”. You know what movie that is from, right?There is a very interesting article on The reticule that talks about this concept. Personally, I loved the idea that “The main tenet of their design is not playability but profit and, while this is true of most every game now, they do very little to hide this. The level grind, the uninspired quests, the ludicrously hard boss fights, it all comes together to make you shell out more money for less…See More
Oct 28, 2009
Jay Moffitt posted a blog post

Death of an Avatar

What happens to your online world when your real-life world ends? When you give it up by choice, or through circumstances such as disability, or even worse, death?Read the rest athttp://gamersrightslawyer.com/2009/10/26/avatardeath/See More
Oct 27, 2009
Jay Moffitt commented on E.M.Kaye's group Legal Committee
"I would think point #3 would be essential. Fresh content that would rank in the search engines is needed to attract new members as well as establish credibility of the group. Terms of service is especially attractive in that list, as there are some…"
Aug 26, 2009
Jay Moffitt joined E.M.Kaye's group
Aug 26, 2009
Jay Moffitt and E.M.Kaye are now friends
Aug 4, 2009
Jay Moffitt left a comment for E.M.Kaye
"Wow, thanks for the welcome. Read you bio, looks like you took 3 people's talents and trying to make them fit in a 24 hour day. Love the layout of the site and forgive me for using my P.A. (permanent avatar) in the photo section. Hope to hear…"
Jul 29, 2009

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http://www.gamersrightslawyer.com
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Jay Moffitt's Blog

User-Generated Content; Links and Such from Http://www.gamersrightslawyer.com

Well, at least a “little” more serious than me. If you’re of a short attention span you might want to “move along” at this time. Otherwise read on.

http://newteevee.com/2009/04/28/how-to-make-machinima-without-getting-sued-blind/ (Newteevee blog), machinima from a developer’s perspective. Using your game for your own games. “Who does it hurt?” Is that the ultimate question to ask…

Continue

Posted on April 21, 2010 at 7:24pm

Banned in Videogames - a Brief History

Today’s article is MAINLY about lifetime, universal, or at least long-term banning.



Let’s break down the component parts first of all. No discussion of legal terms is complete without a glossary, so I’m going to give you the abridged version. There will also be a referral for outside reading to understand the history of community in video games.



Universal banning – A pipe dream. Not yet technologically possible from an economic standpoint. For example, that would be Sony… Continue

Posted on November 22, 2009 at 11:15pm

EULApalooza

That’s right, I said it.

Mysteriously, most of the sites that list EULAs that I use as reference have dropped away over the past year or so.

All of these EULAs that I am sending your way are off the publisher’s front page, no deep-linking, and no commentary at all. Enjoy and use this as a resource for your gaming decisions.

Read the rest at http://gamersrightslawyer.com/

Posted on November 8, 2009 at 4:45pm

Transparency in Video Games

“Pay no attention to the man behind the curtain”. You know what movie that is from, right?



There is a very interesting article on The reticule that talks about this concept. Personally, I loved the idea that “The main tenet of their design is not playability but profit and, while this is true of most every game now, they do very little to hide this. The level grind, the uninspired quests, the ludicrously hard boss fights, it all comes together to make you shell out more money for… Continue

Posted on October 28, 2009 at 1:42pm

Comment Wall (2 comments)

At 5:35pm on July 29, 2009, E.M.Kaye said…
Hello Jay and a very warm welcome to you!
At 1:22pm on March 5, 2010, E.M.Kaye said…
Thank you so much for the gift...very much appreciated. Edita

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