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Bayer Didget – A Nintendo DS Blood Glucose Meter

Bayer Didget – A Nintendo DS Blood Glucose Meter: Awesome! It goes into the cartridge slot for GBA games; too bad the new DSi doesn’t have that slot anymore. Features Converts test results into reward points that children can use to unlock new…


CELDA 2009

CELDA 2009:

Dr. Dirk IfenthalerInstitut für Erziehungswissenschaft, Department of Educational Science
Albert-Ludwigs-Universität Freiburg, D-79085 Freiburg
Fon: +49-761-203-2453 | Fax:...


Sports minister asks tennis players to focus on singles

Sports minister asks tennis players to focus on singles: New Delhi, July 4 (IANS) Sports Minister M.S. Gill Saturday asked Indian tennis players to concentrate on singles events ahead of the 2010 Commonwealth Games. Gill said it is heartening to see a…


Serious Gaming In Hyper Realistic Environments

Serious Gaming In Hyper Realistic Environments: MellaniuM and Serious Games beyond reality Via: MellaniuM – MellaniuM’s Furnace Virtual Real World Goes Web.Alive I had previously blogged about MellaniuM’s 3D Simulations in the Virtual Real World…


Nearest Tube Augmented Reality App for iPhone 3GS

Nearest Tube Augmented Reality App for iPhone 3GS: http://www.acrossair.com/apps_nearesttube.htm———————————————Check the latest posts from this blog here.———————————————Serious Games Portal Site@seriousgamesserious games


Round Up: Gamasutra Network Jobs, Week of July 3 - GameCareerGuide.com

Round Up: Gamasutra Network Jobs, Week of July 3 - GameCareerGuide.com: It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, ‘serious games’, independent games and more….


The Serious Games Blog: Friendfeed now has embeddable real-time search

The Serious Games Blog: Friendfeed now has embeddable real-time search: Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for…


Round Up: Gamasutra Network Jobs, Week of July 3

Round Up: Gamasutra Network Jobs, Week of July 3: In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Blizzard, Microsoft Game Studios and more….


Bird’s Eye View of Cognitive Health Innovation

Bird’s Eye View of Cognitive Health Innovation: [#1: Edit Options>MightyAdsense>Adsense Code] My presentation to open our Games for Health Conference track is now available via SlideShare: See Bird’s Eye View of Cognitive Health Innovation…


Bird's Eye View of Cognitive Health Innovation

Bird's Eye View of Cognitive Health Innovation: My presentation to open our Games for Health Conference track is now available via SlideShare: See Bird’s Eye View of Cognitive Health Innovation Description: Scientific, technological and…


Inside Gaming – 3 de julho

Inside Gaming – 3 de julho: Inside Gaming ta um pouco diferente com hoje 2 novas selçoes, Movie Stab onde os filmes literalmente apunhalam os games e Disko Tech que só parece ser um monte de noticias random. News: Starcraft 2…


Travel Hotels: Nintendo DSi Games For the Serious Gamer

Travel Hotels: Nintendo DSi Games For the Serious Gamer: Thursday, July 2, 2009. Nintendo DSi Games For the Serious Gamer. The new Nintendo DSi, released earlier this month, contains two cameras, more creative ways Streamyx Coverage boost your brain…


Travel Hotels: Nintendo DSi Games For the Serious Gamer | game

Travel Hotels: Nintendo DSi Games For the Serious Gamer | game: There are different revitalized games including internet explorer7.0 WarioWare: Snapped! This allows gamers to employment www tmnet streamyx built-in camera to.


Investors.com - In China, Games Get Serious

Investors.com - In China, Games Get Serious: In spite of record sales and strong profit growth, Sohu’s shares fell for most of the second half of the year as Wall Street questioned the strategy to split games from Sohu’s online ads business,…


At-Risk Assists Educators in Identifying Student Depression

At-Risk Assists Educators in Identifying Student Depression: Training simulations developer Kognito has released At-Risk, a web-based serious game application designed to increase the willingness and skill of educational faculty to identify student mental…


The Postnational Sodalities of Second Life: An Iconographic Approach

The Postnational Sodalities of Second Life: An Iconographic Approach: Jonathan Kinkley, who has just completed his Masters Thesis in Art History at University of
Illinois at Chicago, ask if we could share his research.  We’re always happy to link to new work on…


DS Review: Lego Battles | The Portable Gamer: iPhone, PSP, & DS ...

DS Review: Lego Battles | The Portable Gamer: iPhone, PSP, & DS ...: The game is fun to play despite lacking a real serious level of challenge, but it’s definitely worth it for the more casual RPG fans, as the Lego license would indicate. It definitely feels like a…


 

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)'s Page

Latest Activity

Profile Information

Title/Affiliation:
CEO Tele3DWorld/MellaniuM
Location:
NW England
Website:
http://www.mellanium.co.uk
Website2:
http://www.mellanium.com
Website3:
http://www.dotvidi.com
Other Contact Information:
ken.rigby@mellanium.com
Skype Contact:
Tele3dworld5
Preferred Virtual Worlds:
Virtual Real Worlds using
Unreal 2, 2.5, 3 and Crytek 1, 2

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)'s Photos

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)'s Blog

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

MellaniuM and the eLounge Experience.

Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about displayed products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience.

* Create your own personal avatar
* Browse and interact with our virtual products
* Walk around and share your experience with customers from around the globe
* Get support from one of our virtual avatar product speciali… Continue

Posted on February 16, 2009 at 3:59am —

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

MellaniuM to create content for Web.alive

MellaniuM has secured agreement with NORTEL to create content for their Web.alive virtual world platform.

Web.alive is a virtual world software application that provides an enterprise ready, network secured virtual world platform for collaboration, assisted E-Commerce and virtual learning & training applications. web.alive is embedded directly within a web page ensuring users do not have to leave the site to launch the virtual world. Combining stunning 3D graphics and unparalleled in-world… Continue

Posted on February 15, 2009 at 8:01am —

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

Mellanium Business Cards and Web Page








MellaniuM ne
Continue

Posted on October 16, 2008 at 9:40am —

Comment Wall (9 comments)

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At 11:47am on March 7, 2009, Luke Ahearn said…
Glad we cleared things up Ken. I was sure I deleted that other discussion and went back and it was still there so I deleted it again. Let me know if it is still there. Thanks
At 12:07pm on February 23, 2009, Luke Ahearn said…
Hey send me a PM. That pirate ship you are using is mine.

Luke Ahearn
At 10:42am on April 8, 2008, Ken GB said…
Yeah be careful though, Motion Capture data doesn't mean things are 'easy' it just removes the 'grunt work' from animation. It also presents it's own set of problems in terms of tidying up the data produced so it can be reliably used (depending on what software you use). Good luck with the project.
At 5:38am on April 8, 2008, Ken GB said…
It's been a while since I saw that motion capture stuff, good to know it's now being used in the industry.
At 3:08pm on April 7, 2008, Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) said…
Virtual Real Worlds and their application.

Computer generated images (known as CGI) and 3D models have become very popular over the past two decades, and their importance and use will increase even further in the future because of their wide applicability in every field. In the area of Virtual Real Worlds CGI has become an essential tool for Virtual Reality to bring their visions to the on-line virtual worlds, be it by creating computer generated characters, props, sets, (environments) or just simplifying the process of 3D models, image and sound editing. Development has been made faster and more efficient in the post production phase, offering an unprecedented level of freedom and quality. The success of 3D computer Virtual Real Worlds and CGI in general started in the early 90s, when software bundles and processing power got more affordable even for smaller companies, and since then it turned into an accepted art form by itself. Over the years, the technology has evolved further and further, lowering the barrier between art and technology, and even allowing these two extremes to blend seamlessly.


Creation of 3D computer graphics.
The creation of CGI and computer generated virtual worlds requires the use of specialized software products. Several software tools have been established on the market, and it is mainly a question of personal preference which one to pick. After all the biggest factor in creating convincing digital worlds is the artist himself, whereas the software is merely the tool to transfer his creativity onto the screen.

As computer graphics software became more user-friendly and intuitive, the process of creating CGI started to resemble its real-world counterparts, like painting, sculpting, photography, and filmmaking. The area of computer virtual world for example requires the same steps of "real world" filmmaking, with the addition of modeling sets, props and characters first. Carving a mass of "digital clay" into shape to form a convincing environment or animated character (or any other object or environment to be shown, for that matter) is the initial step. Then lights, triggered sounds and other 3D Models are arranged in the virtual space or environment, and animated to define a concept or process. Computer derived 3D Virtual Real Worlds maybe the digital successor to the classic Harry-hausen-type stop-motion animation, although many other ways of animating virtual objects and characters (like physical simulation or motion-capturing techniques) have evolved over the years. The last step is called "rendering" and describes the process of collecting all information of the scene and light setup to process and output the 3D environment experience through the eyes of a virtual avatar, to create the sensation of virtual reality. Using 3D goggles with 360 degree vision and stereo-vision with haptic controls further enhance this virtual reality experience.


Television, social events, and commercials.


Avatars with 6DOF and three-dimensional visualization can be widely used in low-cost television, commercials, social gatherings, and in film production. The "small screen" has proven to be the perfect field for experimenting with this newly developed technology and concepts, and many artists working in the area of television and commercials have made their way to the 3D Virtual Real World business. With software tools getting cheaper and more accessible, independent artists, and 3D Virtual Real World makers seized the opportunity to create their own 3D worlds a development that gave the visual 3D quality an enormous boost in the early 21st Century. In the area of 3D Worlds production computer graphics has replaced hand-made models and puppets, and evolved into a fully fledged digital 3D counterpart or replacement.

The area of commercials has grown into other branches like industrial documentation, corporate identity video, virtual conferencing, and besides the obvious entertainment, computer simulations are also used in the fields of education, interactive media "3D Online", interactive environments, and emergency situation simulation application.


Scientific visualisation.


Tele3DWorld 3D Virtual Real Worlds have been produced to present meteorological data, medical imaging, industrial/management processes, architecture, geographical data, rehabilitation methods, and technology.

Design, Development, and Engineering.

Designers and engineers use special CAD (computer aided design) software for designing, developing, and manufacturing consumer, architectural, and industrial products to mm accuracy. Product visualisation extensively uses modern computer graphics technology, and with the help of computers, designs can be reviewed, rotated, cut, and manipulated even before being manufactured. This enables engineers visualize and improve the product that they are designing before full-scale production.

About the Teams.


The article is written by MellaniuM Design and Tele3DWorld Team who specialize in the development of 3D Virtual Real Worlds for all applications.


See http://www.mellanium.com or skype:joe133952 for a demonstration.

Copyright (c) Ken Rigby for MellaniuM design and Tele3DWorld

All Rights Reserved.
At 1:42pm on April 7, 2008, Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) said…
At 12:52am on March 11, 2008, EhmJ said…
Great videos Ken!
At 9:03am on March 10, 2008, Edita said…
Hello Ken and a most warm welcome to you and thank you for adding to the blog...great explanation!
At 5:20pm on March 8, 2008, Dave Elchoness said…
Welcome Ken. I appreciate your joining us. If I can be helpful, please advise.
 
 

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