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Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)
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Latest Activity

Replacing web pages with immersive virtual spaces has started with the AVAYA web.alive platform way out in front. Entry is as easy as linking to web pages using the standard browsers IE, Firefox and Google chrome. Users are provided with Avatars a…
August 13
AVAYA WEB.ALIVE There are four official awardees for the USDA Virtual World Contract http://bit.ly/bHT7Sz
April 30
MellaniuM has been nominated for a prize for the MellaniuM Dome Virtual Environment http://wa-184-73-220-81.projectchainsaw.com/ and http://ec3v3.projectchainsaw.com http://www.laval-virtual.org/
March 30
MellaniuM Bar opens in the MMDome Access to the MM Bar; all welcome http://wa-184-73-220-81.projectchainsaw.com/692/html/index.html
March 20
This is why AVAYA's We.Alive will come alive. These stats can be used to drive a CMS system; providing real-time data to the Trade show events. That's what I call enterprise.
January 4
Stats can be gathered in the web.alive apex 3D environments see: http://apex.projectchainsaw.com/stats.html If these were available for more VWs we could could obtain objective rather than subjective metrics.
January 4
December 16, 2009
November 27, 2009

Profile Information

Title/Affiliation:
CEO Tele3DWorld/MellaniuM
Location:
NW England
Website:
http://www.mellanium.co.uk
Website2:
http://www.mellanium.com
Website3:
http://www.dotvidi.com
Other Contact Information:
ken.rigby@mellanium.com
Skype Contact:
Tele3dworld5
Preferred Virtual Worlds:
Virtual Real Worlds using
Unreal 2, 2.5, 3 and Crytek 1, 2

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Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)'s Blog

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

Will VW³ (Virtual World Wide Web) be the next New Media?





Replacing web pages with immersive virtual spaces has started with the AVAYA web.alive platform way out in front. Entry is as easy as linking to web pages using the standard browsers IE, Firefox and Google chrome. Users
are provided with Avatars and are able to explore the virtual spaces while
interacting with other users via 3D special voice, text and gestures.

Continue

Posted on August 13, 2010 at 6:25am —

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

AVAYA WEB.ALIVE awarded USDA Virtual World Contract

AVAYA WEB.ALIVE


There are four official awardees for the USDA
Virtual World Contract

http://bit.ly/bHT7Sz













Continue

Posted on April 30, 2010 at 2:30am —

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

MellaniuM nominated for award at LAVAL Virtual 2010

MellaniuM has been nominated for a prize for the
MellaniuM Dome Virtual Environment







http://wa-184-73-220-81.projectchainsaw.com/







and







Continue

Posted on March 30, 2010 at 10:30am —

Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL)

MellaniuM Bar open in the MMDome

MellaniuM Bar opens in the MMDome


Access to the MM Bar; all welcome







http://wa-184-73-220-81.projectchainsaw.com/692/html/index.html







Continue

Posted on March 20, 2010 at 10:53am —

Comment Wall (9 comments)

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At 11:47am on March 7, 2009, Luke Ahearn said…
Glad we cleared things up Ken. I was sure I deleted that other discussion and went back and it was still there so I deleted it again. Let me know if it is still there. Thanks
At 12:07pm on February 23, 2009, Luke Ahearn said…
Hey send me a PM. That pirate ship you are using is mine.

Luke Ahearn
At 10:42am on April 8, 2008, Ken GB said…
Yeah be careful though, Motion Capture data doesn't mean things are 'easy' it just removes the 'grunt work' from animation. It also presents it's own set of problems in terms of tidying up the data produced so it can be reliably used (depending on what software you use). Good luck with the project.
At 5:38am on April 8, 2008, Ken GB said…
It's been a while since I saw that motion capture stuff, good to know it's now being used in the industry.
At 3:08pm on April 7, 2008, Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) said…
Virtual Real Worlds and their application.

Computer generated images (known as CGI) and 3D models have become very popular over the past two decades, and their importance and use will increase even further in the future because of their wide applicability in every field. In the area of Virtual Real Worlds CGI has become an essential tool for Virtual Reality to bring their visions to the on-line virtual worlds, be it by creating computer generated characters, props, sets, (environments) or just simplifying the process of 3D models, image and sound editing. Development has been made faster and more efficient in the post production phase, offering an unprecedented level of freedom and quality. The success of 3D computer Virtual Real Worlds and CGI in general started in the early 90s, when software bundles and processing power got more affordable even for smaller companies, and since then it turned into an accepted art form by itself. Over the years, the technology has evolved further and further, lowering the barrier between art and technology, and even allowing these two extremes to blend seamlessly.


Creation of 3D computer graphics.
The creation of CGI and computer generated virtual worlds requires the use of specialized software products. Several software tools have been established on the market, and it is mainly a question of personal preference which one to pick. After all the biggest factor in creating convincing digital worlds is the artist himself, whereas the software is merely the tool to transfer his creativity onto the screen.

As computer graphics software became more user-friendly and intuitive, the process of creating CGI started to resemble its real-world counterparts, like painting, sculpting, photography, and filmmaking. The area of computer virtual world for example requires the same steps of "real world" filmmaking, with the addition of modeling sets, props and characters first. Carving a mass of "digital clay" into shape to form a convincing environment or animated character (or any other object or environment to be shown, for that matter) is the initial step. Then lights, triggered sounds and other 3D Models are arranged in the virtual space or environment, and animated to define a concept or process. Computer derived 3D Virtual Real Worlds maybe the digital successor to the classic Harry-hausen-type stop-motion animation, although many other ways of animating virtual objects and characters (like physical simulation or motion-capturing techniques) have evolved over the years. The last step is called "rendering" and describes the process of collecting all information of the scene and light setup to process and output the 3D environment experience through the eyes of a virtual avatar, to create the sensation of virtual reality. Using 3D goggles with 360 degree vision and stereo-vision with haptic controls further enhance this virtual reality experience.


Television, social events, and commercials.


Avatars with 6DOF and three-dimensional visualization can be widely used in low-cost television, commercials, social gatherings, and in film production. The "small screen" has proven to be the perfect field for experimenting with this newly developed technology and concepts, and many artists working in the area of television and commercials have made their way to the 3D Virtual Real World business. With software tools getting cheaper and more accessible, independent artists, and 3D Virtual Real World makers seized the opportunity to create their own 3D worlds a development that gave the visual 3D quality an enormous boost in the early 21st Century. In the area of 3D Worlds production computer graphics has replaced hand-made models and puppets, and evolved into a fully fledged digital 3D counterpart or replacement.

The area of commercials has grown into other branches like industrial documentation, corporate identity video, virtual conferencing, and besides the obvious entertainment, computer simulations are also used in the fields of education, interactive media "3D Online", interactive environments, and emergency situation simulation application.


Scientific visualisation.


Tele3DWorld 3D Virtual Real Worlds have been produced to present meteorological data, medical imaging, industrial/management processes, architecture, geographical data, rehabilitation methods, and technology.

Design, Development, and Engineering.

Designers and engineers use special CAD (computer aided design) software for designing, developing, and manufacturing consumer, architectural, and industrial products to mm accuracy. Product visualisation extensively uses modern computer graphics technology, and with the help of computers, designs can be reviewed, rotated, cut, and manipulated even before being manufactured. This enables engineers visualize and improve the product that they are designing before full-scale production.

About the Teams.


The article is written by MellaniuM Design and Tele3DWorld Team who specialize in the development of 3D Virtual Real Worlds for all applications.


See http://www.mellanium.com or skype:joe133952 for a demonstration.

Copyright (c) Ken Rigby for MellaniuM design and Tele3DWorld

All Rights Reserved.
At 1:42pm on April 7, 2008, Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) said…
At 12:52am on March 11, 2008, EhmJ said…
Great videos Ken!
At 9:03am on March 10, 2008, Edita said…
Hello Ken and a most warm welcome to you and thank you for adding to the blog...great explanation!
At 5:20pm on March 8, 2008, Dave Elchoness said…
Welcome Ken. I appreciate your joining us. If I can be helpful, please advise.
 
 
 

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