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Matthew Warneford
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  • United Kingdom
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Latest Activity

Matthew Warneford added a blog post
We have a new blog post up at www.thisweekinvirtualworlds.com. This week we take a look at the Gartner hype-cycle and explore the future for virtual worlds in light of the explosion of casual social games.Feel free to take a look at the blog and lea…
May 28
Matthew Warneford added a blog post
If you're reading this blog then we know you love virtual worlds almost as much as we do - so we thought you might be interested in this shameless plug for our new blog This Week in Virtual Worlds Each week we'll be tracking the news, comments and…
May 15
Matthew Warneford added a blog post
What makes a great virtual world? Why do some worlds keep players coming back time after time? And what can we learn from social games? This is the first in a series of blog posts answering those questions, and more, as we dig into, and dissect, the…
May 9
Matthew Warneford added a blog post
We’ve been creating virtual worlds for 10 years. Nearly every world has the same set of core features and game engines. Rebuilding these for each project is a waste of time - you need to focus on what’s going to make your world fun, not building fri…
May 1
Matthew Warneford added a blog post
Casinos make money when you gamble. Everything else is there to make your gaming experience more fun; free food, free drinks, free entry, couple of chips to get your started, maybe even free accommodation. It's about keeping punters at tables. The…
March 12
Matthew Warneford added a blog post
We've been pretty quiet on the blog for the last two months. But, don't panic, we've not been kidnapped, we've just been busy launching a new virtual world for girls, Brit Chicks! The launch has gone great. In the 3 shorts weeks since opening the d…
October 26, 2009
How about this --5 almost exactly the same items costing 2 cents to 3 cents ---so I spend 10 minutes hunting catalog pages to find cheepest of 5 -- so 10 minutes of work is worth to me $6 and I take that time to save 1 cent There must be something m…
September 13, 2009
Thanks for clarifying Cecil. I think we agree that intangibles have value. Through our research with parents we have found that there is a significant disconnect - they have trouble understand why they should pay for their children to buy virtual go…
September 5, 2009

Profile Information

Title/Affiliation:
CTP @ DubitLimited: Virtual Word Platform
Location:
England, UK
Website:
http://dubitplatform.com
Website2:
http://dubitplatform.com/showcase/
Skype Contact:
matthew.warneford
Preferred Virtual Worlds:
Casual browser based

About Me

Hi - I'm CTO of Dubit (http://dubitplatform.com), we're developing a virtual world platform designed for creatives.

The Dubit Platform 2.0 is a group of technologies and tools for rapidly developing browser based virtual worlds. We've taken our experiences developing our own world in 1999, and worlds for customers, BSkyB, Motorola, and Cartoon Network, and wrapped it all up into one powerful package.

Contained with the platform are a suite of core features, including customizable avatars, rooms, friends lists, moderation tools, shops, private rooms, payment gateways, chat filtering, scaling, and loads more.

Unique to the Dubit Platform are the tools for creating social activities within the chat rooms, including multiplayer games, quests, narratives, and puzzles. Unlike mini games, these activities happen inside the world, they encourage players to work together, give them reasons to talk, and help them make new friends.

Looking forward to hearing from you all!

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Matthew Warneford's Blog

Matthew Warneford

This Week In Virtual Worlds

We have a new blog post up at www.thisweekinvirtualworlds.com.

This week we take a look at the Gartner hype-cycle and explore the future for virtual worlds in light of the explosion of casual social games.

Feel free to take a look at the blog and leave a comment!


Posted on May 28, 2010 at 10:55am —

Matthew Warneford

This Week In Virtual Worlds

If you're reading this blog then we know you love virtual worlds almost as much as we do - so we thought you might be interested in this shameless plug for our new blog This Week in Virtual Worlds



Each week we'll be tracking the news, comments and trends in virtual worlds and social gaming. Hopefully we'll provide some useful insight on the key the issues and provide a round up of the latest developments in the industry.



We hope you enjoy the

Continue

Posted on May 15, 2010 at 6:33am —

Matthew Warneford

World Design part 1: No hard choices, no losing, give only false achievement

What makes a great virtual world? Why do some worlds keep players coming back time after time? And what can we learn from social games? This is the first in a series of blog posts answering those questions, and more, as we dig into, and dissect, the design of successful virtual worlds. In this first post we're going to look at 'False Achievement'.




Read the rest of the post here

Posted on May 9, 2010 at 7:30am —

Matthew Warneford

Create a virtual world in 30 minutes, released today!

We’ve been creating virtual worlds for 10 years. Nearly every world has the same set of core features and game engines. Rebuilding these for each project is a waste of time - you need to focus on what’s going to make your world fun, not building friends lists and payment gateways.




Four years ago we set out to build the best virtual world platform delivered through Adobe Flash. We’re making the first public beta of this platform available today!




We've used this Platfo

Continue

Posted on May 1, 2010 at 5:11am —

Matthew Warneford

Casinos, a better model for virtual worlds?

Casinos make money when you gamble. Everything else is there to make your gaming experience more fun; free food, free drinks, free entry, couple of chips to get your started, maybe even free accommodation. It's about keeping punters at tables.



The last thing a casino wants is for you to leave because you're hungry. Or worse still, leaving the premises to try that new restaurant down the block. If that happens, they know they've lost you for the night. So they give you free food. It do

Continue

Posted on March 12, 2010 at 5:25am — 1 Comment

Comment Wall (2 comments)

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At 6:16am on May 16, 2008, Edita said…
Hello Matthew and a very warm welcome to you!
At 3:49am on May 16, 2008, Tia Carr Williams said…
Glad to see your initiative with the British Museum...
 
 
 

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