A virtual child controlled by artificially intelligent software has passed a cognitive test regarded as a major milestone in human development. It could lead to smarter computer games able to predict human players' state of mind.
Children typically master the "false belief test" at age 4 or 5. It tests their ability to realise that the beliefs of others can differ from their own, and from reality.
The creators of the new character – which they called Eddie – say passing the test shows it can rea…
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Posted on March 15, 2008 at 8:48am —
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and virtual worlds (podcasts, best practices, new updates, etc.). I
encourage you to check it out. I am currently researching to see what other networks are out there. Are there any you use that you could recommend, beyond this, RezEd, and SLED?
Yes we used BitPass to distribute our indy film Nothing So Strange. I am fascinated by micropayments and selling digital goods. I noted Digital River bought about any company that wasn't nailed down. :)
As for current projects- consulting on virtual worlds, social media, security, and the world of affiliates.
Yes, of course. Bitpass wasn't so bad an idea (we even built a multi-issuer version of the same with some 'improvements' so to say, and we still have it). However there was no clear understanding on their part I guess of the target market, basically there was just a 'if you biuld it - they will come' idea.
BitPass wasn't bad. And, yes, in the end Digital RIver grabbed it (they have a whole bunch of very professionaly built solutions for digital distribution, but they are mostly about a centralized service for DOWNLOADS, which is a bit too late IMHO. They sold a couple of them to Steam lately... that's probably the only possible application of their otherwise VERY impressive achievements.
As opposed to it a model with a pretty much free distribution of files and controlled, secure and safe distribution of activation codes/keys has a better chances... IMHO.
Still, it's a very interesting subject and I'm very glad to be able to discuss it with you.
What are you working on these days?
Yolto card balance is in $ and cents, so the minimum transaction is 1c there.
In general our ON-LINE CARD platform accounts transactions with 10^(-4) of the face value unit precision, which would translate into a 0.01c in the case of Yolto card, but we don't use the extra precision.
I loved the idea of PepperCoin and I was watching it's progress closely since ... I guess it was 2003 or 04 when they started. I think I can tell why they didn't succeed, but it's too long a story to tell. :)
We were solving the other two problems: irreversibility of the transactions (they are PIN-based in our platform and digitally signed too) and fraud prevention in the P2P cash-like transactions (we have something we call 'auto-escrow' service, explained here: http://yolto.com/Buy/Help/Explained.aspx - Buyer perspective; and here: http://yolto.com/Sell/Help/Explained.aspx - Seller perspective).
IMHO these two are essential for the 'virtual goods' and 'virtual services' P2P trading. Bundled with the convenient service for strong authentication to the web-based and other services - it's just what is necessary (IMHO).
I would be glad to discuss all these most interesting problems and solutions with you in person some day. Are you planning to attend any conferences in the nearest future?
Thank you very much for adding me. We are working on next generation digital ID and payments solutions, right now it translates into our work on the yolto.com payments service for VW residents and gamers. Have you any questions regarding this service and our business strategies I will be glad to answer them when it would be convenient for you.
Regards, Alex
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