The Business & Social Network
Tom Chatfield talks about exporing virtual worlds for imaginary treasures.
Tom Chatfield speaks on the following topic:
We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why? As Tom Chatfield shows, games are perfectly tuned to dole out rewards that engage the brain and keep us questing for more.
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ContinueAdded by Russ Riegler on January 31, 2011 at 9:30pm — No Comments
EdTech 532 - recent visit to the NOAA site in Second Life
Hi Folks!
Once again our EdTech 532 has taken strides to enlighten the students as to just how surrealist and lifelike that Second Life can be.
Upon a recent visit to the NOAA museum and exhibit hall, we were amazed to see and experince so many lifelike displays and events.
We had the opportunity to travel inside a real live Hurricane Tracker airplane and fly inside the eye of a Hurricane!
Also we had the chance to…
ContinueAdded by Russ Riegler on January 28, 2011 at 7:30pm — No Comments
Innovative Usage Of Virtual Worlds - A Challenge
This is a challenge to the innovative individual, with community betterment in mind.
Our Virtual World is full of people that are could use an environment designed to address special needs.
After successful projects using the Virtual Worlds to systematically reduce tension and…
ContinueAdded by Vitolo Rossini on January 24, 2011 at 12:30pm — No Comments
GIA Presents Catwalk TV #3 Featuring Indyra Originals “Pre-Spring 2011 Collection”

GLANCE International Agency presents Catwalk TV #3
— Featuring Indyra Originals “Pre-Spring 2011 Collection” –
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When: Saturday, January 22, 2011 at 1:00 PM SLT
Where: …
Added by Patty Cortes on January 21, 2011 at 11:50pm — No Comments
A little dissapointed
At the present time we only have 5 rooms reserved at the location of the conference.
We need to get 5 more to make the event less costly for us. While I am trying to make this a successful event I am finding it difficult to believe that so few actually have registered and made reservations at the site.
It will go on as we have a minimum number of registrations and we do have people coming over from The British Isles to attend. I would hope that more would attend.
I have…
ContinueAdded by Tanya Loser on January 19, 2011 at 12:00pm — 1 Comment
GLANCE Fashion Awards 2011 – 10,000L$ to win for lucky voters!
— GIA spices up GLANCE Fashion Awards 2011 –
10,000L$ to win for lucky voters!
GIA spices up GLANCE Fashion Awards 2011: simply by submitting your vote, you and your friends can now win up to 10,000L$!
Over 100 unique designers, bloggers and stores have been suggested so far…who will be the winners of the GLANCE Fashion Awards first…
ContinueAdded by Patty Cortes on January 18, 2011 at 3:14am — No Comments
GIA Presents GLANCE Fashion Awards 2011 – Cast your vote today!
– GLANCE Fashion Foundation & GLANCE Fashion Awards –
60,000L$ rewarded to SL’s fashionable, talented minds
As announced earlier this year, GLANCE International Agency (GIA) will be closer to the SL’s fashion community in 2011. We are pleased to announce today our new project: the creation of GLANCE Fashion Foundation. This new agency’s…
ContinueAdded by Patty Cortes on January 16, 2011 at 8:36am — No Comments
You've built a social game. Now what? Product testing on the cheap, market positioning for pennies, & pirates
Although I've never actually hunted for treasure, popular culture has taught me that treasure maps are not 100% accurate. It seems treasure maps indicate only approximately where the booty might be hidden, but through the collection of clues the resourceful pirate will find his prize.
Designing a social game is similar. At the start of the project we use a combination of research, experience, and prototyping to design the game. This design sets the general direction. Only when…
ContinueAdded by Matthew Warneford on January 9, 2011 at 2:00pm — No Comments
Microcon information Update
Added by Tanya Loser on January 9, 2011 at 9:39am — 2 Comments
Traversing RL Dreamscape in SL
Friends of Dogland and some of the various group members from Dogland's 11 Groups have joined me in a new project, that promises great success.…
ContinueAdded by Vitolo Rossini on January 7, 2011 at 2:33pm — No Comments
In a world of virtual money how much should a transient tractor, digital decoration, or a pretend patisserie cost?
What have FarmVille, FrontierVille, and Facebook's most popular game, CityVille, got in common? All made by Zynga, all very popular, all making barrels of cash, all have the suffix "Ville"... so lots of things in common really. But for this post, we're interested that they share a game design built around a virtual economy. Zynga know that a well designed virtual economy will make a game more fun, players will stay longer, and more of them will pay. That's the good news. Get the economy…
ContinueAdded by Matthew Warneford on January 3, 2011 at 1:52pm — 2 Comments
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