I'm the new bot on the AVW block and glad to be here! I look forward to getting involved, but for now, I just wanted to invite you to participate in a fun exploration into human vs. avatar personality traits.
Many active Second Life users experience their avatar and human expressions as distinct beings with unique and even contradictory personality qualities. For instance, a human may be shy and modest while the associated avatar is the flirtatious life of a party.
To look…
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Added by Botgirl Questi on May 28, 2008 at 9:27pm —
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Dancing! Godlike powers! Cross-dressing! Yes, it's a theatre production of Euripides' THE BACCHAE, imagined for SL by Phorkyad Acropolis. For more info, see: http://musofyr.com/bacchae.html.
The show features familiar names from SL theatre as well as some newcomers.
Note: the production will occur at the Greek Theater on Cookie Island (http://slurl.com/secondlife/Cookie/59/28/33).
Seating will be limited for each showing.
SAT, May 31; 3pm SL…
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Added by Stephen Schrum on May 27, 2008 at 1:44pm —
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I am amazed by all the great options and versions of Open Sim that exist out there.
I am trying a few out on a server I am running from within
Virtual PC 2007 on my Vista Ultimate desktop. What fun I am having creating new VPC's in their own little contained environment so I can test many Open Sim versions at the same time.
Weeeeee.....
Added by RobinG2 Proto on May 27, 2008 at 11:40am —
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The following is a reprint of the Ad Nauseam column which appeared in the May 27, 2008 edition of the Metaverse Messenger
Ad Nauseam By HOLMAN TIBBETT
This is a new column. Or in some ways an old column revived. For many years I wrote a regular feature about advertising. Under the pen name of Blaise Meredith (the Devil’s Advocate in Morris West’s book), I reviewed ads, satirized campaigns, and invited readers…
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Added by Christopher Simpson on May 27, 2008 at 11:30am —
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TWO COMMUNITIES, ONE GAME
I had a recent discussion with an Asian game developer about the differences between game industries in various parts of the world, specifically related to Massive Multiplayer Online Games (MMOGs). With such an important topic put on the table I thought I’d expand upon our initial discussion and lay out my views on what I’ve seen in the industry between the Asian and Western markets. While I have only been in Asia for a year (so far), I have managed…
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Added by Mathew Anderson on May 27, 2008 at 6:19am —
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With teaching, writing for the Metaverse, creating quizzes for AlertDriver (don't ask me how that one happened), trying to run the Virtual Worlds Press Club, along with a natural inclination to sit around and watch NCIS reruns, I really don't have time to write another blog.
So instead I'm cheating.
A long time ago I wrote a column in the real world called
Ad Nauseam, a review and…
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Added by Christopher Simpson on May 25, 2008 at 11:30am —
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Well, Summer is just about here, if it isn't already O_o. I've been doing some new projects in CNW, and QA but that's just about it.
Added by Lord Kronos on May 25, 2008 at 12:06am —
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Which Ning blog shall I post to after at least
a seven-month hiatus? Well, I may as well restart my blogging with a new location and maybe a more-receptive audience, too! I belong to the ALA Member ning, Second Life Librarians ning, and
the SLED CC ning, which I also just joined but which is a much more focused group. What have I got to say? That a…
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Added by Donavan Vicha on May 21, 2008 at 12:16pm —
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The Television has been a widely used telecommunication medium for broadcasting. The word television is derived from mixed Latin and Greek roots, meaning “far sight”: Greek tele (????), far, and Latin vision, sight (from video, vis- to see, or to view in the first person).
Commercially available since the late 1930s, the television set has become a common household communications device in homes and institutions, particularly as a source of entertainment and news. From the…
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Added by Jay Deragon on May 21, 2008 at 9:43am —
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Today whether you are a major brand or just an individual communicating an opinion has its implications. The “how and what” you communicate can cause a virtual chain reaction. Your communications methods will create results, both good and bad.
Understanding the dynamics and methodologies of Virtual Chain Reactions (VCR) is a critical strategy to adopting Socialutions aimed at improved results. VCR is word of mouth on steroids.
What are Virtual Chain… Continue
Added by Jay Deragon on May 18, 2008 at 9:50am —
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I was reading an article earlier, to which this blog post is titled, about how difficult it is to maintain a business in the virtual world space. While there are certainly challenges and new experiences we come across when building these businesses and games, I thought I would share with you this article and get your feedback on what businesses or games you've started, how successful they are, and what challenges you have had to…
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Added by Mathew Anderson on May 18, 2008 at 2:26am —
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For the full interview at VirtuallyBlind.com
Interview: Employment Attorney Dave Elchoness Discusses IRS Ruling Holding that Electric Sheep’s Virtual World Greeters Are “Employees”
May 15th, 2008 by Benjamin Duranske
An The Second Life Herald recently reported that the IRS issued a ruling that the Electric Sheep Company’s Second Life greeters for its CSI:NY promotion were “employees”…
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Added by Dave Elchoness on May 15, 2008 at 8:47pm —
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Meet the Father of the Internet! (Google Chief Internet Evangelist)
As a "father of the Internet", Vinton Cerf will share his perspective on the future trends of the Internet in the 21st century. The Internet has been constantly evolving and Web 2.0 has driven enormous changes in recent days. Along with the rapid economic development in Asia, the largest Internet user population is also found in this region. How will the Internet shift in the future, and how will our lifestyles…
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Added by Andrew Peters on May 15, 2008 at 8:43pm —
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Lars Smidt and Andreas van de Castel join Metaversum
Metaversum GmbH, developer and operator of the 3D online world www.twinity.com, expands its team in preparation for the launch.
Lars Smidt and Andreas van de Castel join MetaversumMetaversum GmbH, developer and operator of the 3D online world www.twinity.com, expands its team in preparation for the launch.Lars Smidt (36) and Andreas van de Castel (27) join Metaversum GmbH with immediate effect as Head of Online Marketing…
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Added by Andrew Peters on May 13, 2008 at 12:07pm —
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I am relatively curious to know what, in the minds of our members, constitutes a Virtual World and separates it from an interactive website. In essence, this post is more the posing of a question to the association at large as opposed to yet another flood of my own thoughts and opinions.
I've posted some of the questions I feel are relevant and have used in my own opinion making process for this question below, but would gladly accept any input on the matter.
1: Is there even a…
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Added by Nicholas Ernst on May 13, 2008 at 9:52am —
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When the development of ‘Windlight’ (Second Life’s graphic improvements) was announced, it was greeted with much controversy. While some where happy about a graphics upgrade, most wondered about the priorities of Linden Lab.
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Added by Digado on May 13, 2008 at 6:32am —
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With so many demands vying for our time and attention, sometimes even a simple, uninterrupted phone call seems to be a stretch of the imagination. Cell phones, personal digital assistants (PDAs), instant messaging, pagers, faxes, emails and the list goes, on all contribute to information availability and overload.
In Western society, we have been trained to “want what we want, when we want it - five minutes ago.” Microwave ovens, cell phones, “instant” potatoes,…
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Added by Jay Deragon on May 12, 2008 at 7:30am —
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When I was a young girl, many years ago, I sat in the kitchen of my Aunt & Uncle and spent hours discussing various topics of interest. Here the mind begins to see that the greatest high is really how we can think and connect on a mental and emotional plane.
One evening my Uncle pointed out that "People need rewards for positive social behavior"
I think of this many a day now as I have become a full fledged resident of a community where my input and existence in it gives me…
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Added by Pooky Amsterdam on May 11, 2008 at 11:00am —
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What do you think about the creation of a glocal "Virtual and real" event phisically based in Italy and connected simultaneously worldwide for the year 2009? Are you interested to take part ?
Added by ideaproduzioni on May 10, 2008 at 9:18pm —
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This last week I finished creating NASA'a virtual world in the Quest Atlantis 3D universe. My clients are very happy with the result and hopefully it will be the start of a great relationship with NASA!
Quest Atlantis is also working towards creating more game-like mission worlds. In the last few days I've created some very interesting scholastic worlds for their program. The QA 3D game developers and I have come up with a fascinating concept where student users are teleported to…
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Added by vrdweller on May 9, 2008 at 7:18pm —
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