The Business & Social Network
GLANCE International Agency…Continue
Added by Patty Cortes on May 31, 2010 at 7:04pm — No Comments
Many business leaders, particularly those over 40, are aware of the bloggersphere, social media, online networks and suspect that they should participate. But they don’t know why or how and some even have a resistent attitude against online engagement.
However there is little or no…
Added by Steve Cropper on May 30, 2010 at 9:07pm — No Comments
Added by Matthew Warneford on May 28, 2010 at 12:55pm — No Comments
Webinar and Discussion:
Added by Myron Curtis on May 23, 2010 at 12:56am — No Comments
Added by Wurlitzer Seisenbacher on May 21, 2010 at 3:17am — No Comments
Added by Patty Cortes on May 20, 2010 at 8:10pm — No Comments
Added by Patty Cortes on May 20, 2010 at 5:47am — No Comments
Added by Roxelo Babenco on May 17, 2010 at 3:37pm — No Comments
If you're reading this blog then we know you love virtual worlds almost as much as we do - so we thought you might be interested in this shameless plug for our new blog This Week in Virtual Worlds
Each week we'll be tracking the news, comments and trends in virtual worlds and social gaming. Hopefully we'll provide some useful insight on the key the issues and provide a round up of the latest developments in the industry.
Added by Matthew Warneford on May 15, 2010 at 8:33am — No Comments
Added by Patty Cortes on May 13, 2010 at 9:32pm — No Comments
This announcement went out tonight, 12 May 2010:
This is most unusual. You may know of a group of Tiny little SL residents that live in a charming place called Raglan Shire. One of their own, Canis Canis, is opening a new VKC Dog Park there! (Shhh. Canis Canis is actually Aztek Aeon, Host of the Canis Beach Dog Park.)
Bring your dog and come visit the new park. You need…
The +Spaces project (funded by the EU Framework 7 programme) is
carrying out research into the use of virtual online worlds for e-…Continue
Added by Michael Gardner on May 11, 2010 at 4:56am — No Comments
What makes a great virtual world? Why do some worlds keep players coming back time after time? And what can we learn from social games? This is the first in a series of blog posts answering those questions, and more, as we dig into, and dissect, the design of successful virtual worlds. In this first post we're going to look at 'False Achievement'.
Read the rest of the post here
Added by Matthew Warneford on May 9, 2010 at 9:30am — No Comments
Added by Wurlitzer Seisenbacher on May 7, 2010 at 12:39am — No Comments
5 de Mayo, the fifth day of May was celebrated in style at Dogland park. I am a big fan of Mexican Culture. The music, food, art, culture, and people are exciting.…Continue
Added by Vitolo Rossini on May 6, 2010 at 12:00pm — No Comments
Added by Steve Cropper on May 3, 2010 at 2:15am — No Comments
We’ve been creating virtual worlds for 10 years. Nearly every world has the same set of core features and game engines. Rebuilding these for each project is a waste of time - you need to focus on what’s going to make your world fun, not building friends lists and payment gateways.
Four years ago we set out to build the best virtual world platform delivered through Adobe Flash. We’re making the first public beta of this platform available today!
We've used this…Continue
Added by Matthew Warneford on May 1, 2010 at 7:11am — No Comments