The Business & Social Network
SL vs Web.alive chat
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on December 29, 2009 at 10:02am — No Comments
Certification of VW for "Fit for Purpose" or higher?
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 27, 2009 at 4:44am — No Comments
Concurrency test at Web.alive
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 26, 2009 at 5:41pm — No Comments
"Indie" game engines vs De-Facto 3D game engines
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 22, 2009 at 5:00am — No Comments
Immersive Environments using Web.Alive
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 9, 2009 at 6:21am — No Comments
Serious Games as Immersive Internet
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 3, 2009 at 6:21am — No Comments
The Immersive Internet
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 28, 2009 at 7:13pm — No Comments
Web.Alive Immersive Internet (II) Presentation
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 17, 2009 at 7:59am — No Comments
The Immersive Internet
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 16, 2009 at 4:32pm — No Comments
One small step for MellaniuM; one Titanic leap for Virtual Worlds!
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 10, 2009 at 12:14pm — No Comments
Web.alive at the feeding edge
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on August 21, 2009 at 1:43pm — No Comments
MellaniuM Apartments:the way in
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 21, 2009 at 2:08pm — No Comments
MellaniuM and the eLounge Experience.
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 16, 2009 at 5:59am — No Comments
MellaniuM to create content for Web.alive
Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 15, 2009 at 10:01am — No Comments
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