The Business & Social Network
Establishing Avatar Believability
In my last entry, I began exploring the topic of what makes an avatar believable: I considered abstraction as a piece of the equation. The responses I received to that post encouraged me to dive deeper into the subject, and I pulled out some research I did for believable non-player characters in computer game/simulation environments that I think is applicable to…
ContinueAdded by Hap Aziz on January 4, 2012 at 4:19pm — No Comments
Decoupling Avatar Appearance and Behavior
Let’s explore further the topic of the affects of avatar behavior and appearance on both the user as well as other participants in the avatar relationship. First, I need to point out that there are two types of behavior:
Added by Hap Aziz on January 2, 2012 at 4:48pm — No Comments
Further Examination of Ego Investment
There is a desire in many of us to mold characters as we see fit: in literature it is what authors do with characters, in games it is what developers do with the player characters, and so on. Bailenson and Beall (2006) observe that the activity of extending their own identities was a common practice well before the development of the computer—in fact, this extension activity has always been a fundamental way in which people express themselves. People have been using both abstract and…
ContinueAdded by Hap Aziz on January 2, 2012 at 1:52pm — No Comments
The Two-way Street of Player-Avatar Relationships
When dealing with the subject of avatars, we can think of identity in at least two ways: there is the non-virtual form of identity, in which the player thinks of him or herself in the traditional sense of self. That is, "I am me." This concept of identity predates any thoughts of the modern avatar, and is not at all technology dependent. Then there is the virtual identity, perhaps most commonly thought of the identity of a player-character within a game environment (also more broadly thought…
ContinueAdded by Hap Aziz on December 29, 2011 at 10:58am — No Comments
Avatar Growth through Ego Investment
In terms of computer games, much of my interests lie in the relationships that players have with their avatars, as I am of the belief that these relationships can be of educational benefit in a number of areas including remediation and tutoring. Some time ago I observed that players are willing to learn a great deal of information so that their avatars might succeed in virtual environments, while those same players have a much more difficult time learning material for their own success in…
ContinueAdded by Hap Aziz on December 27, 2011 at 11:06pm — No Comments
More Avatars: Playing with Gender in Simulation and Narrative
In considering the “classic” definition of the term “avatar” of vessel for God on Earth, we are immediately put into the frame of mind of a one-way relationship or control, much like a puppet-master and marionette: the one pulling the strings while the other gives expression to direction received. However, in the play environment, we find that there is a more sophisticated relationship between gamer and character. When the gamer becomes immersed in the simulation environment and the…
ContinueAdded by Hap Aziz on December 27, 2011 at 10:09am — No Comments
July 4th weekend Celebration..
Tropica fireworks

Added by CyberNet Worlds on July 6, 2008 at 1:41pm — No Comments
Town Meeting Highlights
Q: what is it that interests you about CNW?
A: relaxful, 4.1, friendliness, friend ship
Q: how many read the blog?
A: CyberXZT, SparrowShadow, Judy, Wyngs, "AN Adam", CharleyO, Cosmo
Q: what would you…
ContinueAdded by CyberNet Worlds on June 15, 2008 at 1:20am — No Comments
How many Avatars do you have?
Added by Mark Burhop on March 26, 2008 at 1:00pm — No Comments
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