Association of Virtual Worlds

The Business & Social Network

All Blog Posts Tagged 'interverzal' (18)

Certification of VW for "Fit for Purpose" or higher?

If it was necessary to get a airworthiness certificate web.alive would be the only one at present to pass. Solid designed (de-facto) engine, tested for over 6 years in UT, etc. Server-side security, CRM data, usability, automatic VOIP 3D spacial audio embedded, password protection, admin control (ability to kick, ban, etc,) staight of the peg or bespoke environments. See http://mellanium.co.uk/application-areas.php for sample… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 27, 2009 at 4:44am — No Comments

Concurrency test at Web.alive

NORTEL's WEB.ALIVE 3D virtual client offers the capability to have over 500 concurrent avatars not only interacting and chatting in an office complex environment but delivering presentations and filesharing among each other at http://apex.projectchainsaw.com Would you be possibly interested in gathering a group of your colleagues together for a full test of the technology on Friday,… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 26, 2009 at 5:41pm — No Comments

"Indie" game engines vs De-Facto 3D game engines

"Indie" game engines do not have the stability/past performance record to achieve the required stability for professional applications. Factors of security, functionality, re-usability. tutorials, user knowledge has been acquired and built for over 10 years. Why try to invent the wheel; just find new ways to use it, is the challange now. Costs; we can provide a be-spoke VW using web.alive from £25K and can host for around £1K/Month for 20 peak port users. Why bother to create your own?

see… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 22, 2009 at 5:00am — No Comments

Immersive Environments using Web.Alive

There are game engines, originally created for development of computer/video games, which can be used for non-game virtual worlds. Unreal Engine (UE) by Epic Games ( http://www.unrealtechnology.com ) is probably the strongest, robust and most popular. UE is a complete 3D development framework for PCs, Xbox 360 and PLAYSTATION 3, providing a vast array of core technologies, content creation tools, and support infrastructure.

Main features of the… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on November 9, 2009 at 6:21am — No Comments

The Immersive Internet

What is the Immersive Internet?



A collection of Emerging Technologies:

Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications

Combined with a Social Culture of IMs, twitter, blogs



Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment



Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness,… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 28, 2009 at 7:13pm — No Comments

Web.Alive Immersive Internet (II) Presentation

Web.Alive Immersive Internet (II) Presentation

Presentation available at:

http://www.box.net/shared/jlhdz56vl2

http://ec3v3.projectchainsaw.com

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 17, 2009 at 7:59am — No Comments

The Immersive Internet

What is the Immersive Internet?



A collection of Emerging Technologies:

Virtual worlds and Campuses, immersive learning simulations, serious games, 3 D business Applications

Combined with a Social Culture of IMs, twitter, blogs



Which deeply engage the user and give people experiences that they feel are real even though in a virtual environment



Result: New Dimensions in engagement which will lead to increased workforce collaboration, effectiveness,… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 16, 2009 at 4:32pm — No Comments

One small step for MellaniuM; one Titanic leap for Virtual Worlds!







MellaniuM Dome







Come visit and experience the… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on October 10, 2009 at 12:14pm — No Comments

MellaniuM Apartments:the way in



Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 21, 2009 at 2:08pm — No Comments

MellaniuM and the eLounge Experience.

Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about displayed products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience.



* Create your own personal avatar

* Browse and interact with our virtual products

* Walk around and share your experience with customers from around the globe

* Get support from one of our… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on February 16, 2009 at 5:59am — No Comments

<b>3D Tele-immersive Internet.</b>

3D Tele-immersive Internet.



The 3D Tele- Immersive Internet is the term used to describe an evolving technology category. What we once called virtual worlds as a catch-all category now only describes one small piece of the picture. Other important elements are virtual campuses or 3D intranets, immersive simulations, 3D business applications, and serious or industrial games. What these all have in common is that they deeply engage the person who is using them. A combination of… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on September 25, 2008 at 2:00pm — No Comments

New Media: are the Virtual Real Worlds the New Media?

What is the definition of New Media.



Surely Web2.0 is now old media.



The new media will be immersive 3D environments; using the technology developed by the CGI, gaming, and film industries will be the future media.



We need to start preparing for this rather than the 2D text, images and flashy flashy web sites with no content; just a front office metaphor.



I believe we should start planning now for the future revolution; we are at the beginning of a… Continue

Added by Ken Rigby (Tele3DWorld/MellaniuM/InterVerzaL) on June 26, 2008 at 4:32am — No Comments

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