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All Blog Posts Tagged 'mission' (3)

And the NPC lived happily ever after...

Or not, if you plunged your +2743409 Sword of Everlasting Beatdown into his chest. But that wasn't even the point of your adventure. It was the journey to get to that moment of defeating the big bad NPC... At least, it would be if you weren't playing that story out in an MMO, where 50,000 people had played it out before you...



My latest blog is straddling the fence between a dev blog and a rant. I had the very cool opportunity to get to sponsor this years IMGDC in Minneapolis,… Continue

Added by Ted Southard on April 10, 2008 at 11:30am — No Comments

Chatting with NPC´s, and making them violent...

This is probably going to be a shorter update than the last one...



I re-architected the part of the dialog database that allowed me to provide multiple answers to single questions based on "scoring". Basically, that was limited in an approach that relied on a database structure, and I needed to go well beyond what that could provide. Instead, I changed a thing or two and now i can do several things stemming from dialog interaction. One of which is checking for which answer to give,… Continue

Added by Ted Southard on March 3, 2008 at 12:00pm — No Comments

NPC Chat status (and screenshots!)

Yeah, it's time for another update on this weird chat interface that I'm developing. To give a basic overview, I am developing a chat interface that will allow players to converse with NPC's in an MMO world with the following goals/restrictions/features:



1) Must be scalable (this is an MMO we're talking about).

2) Must not use parsed language or grammar. This is due to bad grammar, bad language, misspellings, and localization, which would mean rewriting all of those other… Continue

Added by Ted Southard on February 22, 2008 at 12:00pm — No Comments

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