Association of Virtual Worlds

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All Blog Posts Tagged 'npc' (5)

Alone in a Virtual World

Ever walk into Second Life and have a feeling of loneliness overcome you? No real feeling of being immersed (almost like walking in on a fantastic party location and not knowing a soul to talk to and mingle with). Depending on your personality you may feel a bit awkward and out of place…Yes, I know if Second Life were a ‘real’ physical place it would roughly be the size of Houston, Texas (but that still doesn’t make up for the fact of feeling lonely).



Coming into a new virtual world/… Continue

Added by Megan Rutherford on September 2, 2009 at 11:30am — 1 Comment

Talking to NPC's... Now in 3D!!!

This post is from my blogs on the GarageGames site:



I wanted to withhold my post until the demo level was built, but alas, my uber Alienware laptop is puking bluescreen-hex into my lap every time I try to use Constuctor (or trueSpace, or Age of Conan, or WoW- occasionally). So, a new task on my list is to fast track a new laptop that doesn't go nova on me when I make DX calls more complicated than what Solitaire needs (I'm sure that's next on the blue-screen list).



In any… Continue

Added by Ted Southard on July 8, 2008 at 11:30am — No Comments

And the NPC lived happily ever after...

Or not, if you plunged your +2743409 Sword of Everlasting Beatdown into his chest. But that wasn't even the point of your adventure. It was the journey to get to that moment of defeating the big bad NPC... At least, it would be if you weren't playing that story out in an MMO, where 50,000 people had played it out before you...



My latest blog is straddling the fence between a dev blog and a rant. I had the very cool opportunity to get to sponsor this years IMGDC in Minneapolis,… Continue

Added by Ted Southard on April 10, 2008 at 11:30am — No Comments

Chatting with NPC´s, and making them violent...

This is probably going to be a shorter update than the last one...



I re-architected the part of the dialog database that allowed me to provide multiple answers to single questions based on "scoring". Basically, that was limited in an approach that relied on a database structure, and I needed to go well beyond what that could provide. Instead, I changed a thing or two and now i can do several things stemming from dialog interaction. One of which is checking for which answer to give,… Continue

Added by Ted Southard on March 3, 2008 at 12:00pm — No Comments

So, exactly what is there to talk about with NPC's anyway?

Honestly, it's not like they watch the game or anything... But still, chatting with an NPC can add a new dimension to gameplay, and while Interactive Fiction has been tackling and trying to drag that particular quarterback to the ground for decades now, MMO's have largely forgotten all about it...



In my last blog, I discussed some of my ideas for getting dialog with NPC's back into MMORPG's (or even plain MMO's, for those that aren't RPG's), and here's a very quick and very dirty… Continue

Added by Ted Southard on January 30, 2008 at 12:00pm — No Comments

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