The Business & Social Network
Virtual Highway is in the final phases of testing, thank you for your patience. When the grid fires up the wait will be well worth it, so many awesome features in store, this is the…Continue
Added by Marianna Monentes on August 11, 2012 at 11:17am — No Comments
"Still in progress... stay tuned for the announcement of the grid starting back up"
Added by Marianna Monentes on August 8, 2012 at 11:00am — No Comments
After two hard years of planning and sleepless nights we did it!!! MANIERA releases our preview of our real life edition. Tribute to Vivienne Westwood, The business of keeping cool , health and beauty tips and much more!Continue
Added by Topaz Joubert on July 12, 2012 at 6:00am — No Comments
"Wicked Problems and MUVEs"
vimeo link to video presentation: http://vimeo.com/27602406
In designing instructional virtual worlds, there are 3 levels of instruction that are geared to address the “Wicked Problems” in Multi-User Virtual Environments : those unpredictable consequences of human interactions that *are* complex systems!
Learners today need to learn skills they can utilize in ever changing contexts that they…
Added by Beverly Gay McCarter on March 14, 2012 at 1:00pm — No Comments
The DesigningSL Feed is specifically for creators in Second Life, from fashion to furniture and everything in between. Posts will come directly from blogs and Flickr Streams of SL store owners.
I am actively looking for all types of creators in addition to fashion designers that are harder for me to find so that I can add to the feed for wider…Continue
In my last entry, I began exploring the topic of what makes an avatar believable: I considered abstraction as a piece of the equation. The responses I received to that post encouraged me to dive deeper into the subject, and I pulled out some research I did for believable non-player characters in computer game/simulation environments that I think is applicable to…Continue
Added by Hap Aziz on January 4, 2012 at 4:19pm — No Comments
Let’s explore further the topic of the affects of avatar behavior and appearance on both the user as well as other participants in the avatar relationship. First, I need to point out that there are two types of behavior:
Added by Hap Aziz on January 2, 2012 at 4:48pm — No Comments
There is a desire in many of us to mold characters as we see fit: in literature it is what authors do with characters, in games it is what developers do with the player characters, and so on. Bailenson and Beall (2006) observe that the activity of extending their own identities was a common practice well before the development of the computer—in fact, this extension activity has always been a fundamental way in which people express themselves. People have been using both abstract and…Continue
Added by Hap Aziz on January 2, 2012 at 1:52pm — No Comments
When dealing with the subject of avatars, we can think of identity in at least two ways: there is the non-virtual form of identity, in which the player thinks of him or herself in the traditional sense of self. That is, "I am me." This concept of identity predates any thoughts of the modern avatar, and is not at all technology dependent. Then there is the virtual identity, perhaps most commonly thought of the identity of a player-character within a game environment (also more broadly thought…Continue
Added by Hap Aziz on December 29, 2011 at 10:58am — No Comments
All training simulations are not created equal in either educational value or in their overall ability to provide realistic training experiences. Being able to understand the key dynamics that make 3D serious games and simulations a cut above the rest is a major component in selecting a company to provide your training requirements.
The following five features need to be carefully considered when choosing a 3D game design software company to create your specific online…Continue
Virtual world developer Designing Digitally, Inc. used the Unity development platform to design a browser based interactive 3D virtual campus tour for prospective cadets to tour the United States Air Force Academy.
Franklin, OH April 04, 2011 – Designing…
Added by Andrew Hughes on April 5, 2011 at 2:44pm — No Comments
GLANCE International Agency presents Catwalk TV #3
— Featuring Indyra Originals “Pre-Spring 2011 Collection” –
When: Saturday, January 22, 2011 at 1:00 PM SLT
Added by Patty Cortes on January 21, 2011 at 11:50pm — No Comments
Added by Joe Rigby on November 6, 2010 at 6:30pm — No Comments
Buddyisles.com is a story based Virtual world game for children with many real life scenarios like having food, gaining energy etc. The game is targeted at the tweens i.e. an age group between 6 and 14 but can be appealing to every age seeking fun and entertainment with a hilarious avatar of a rabbit which…Continue
Added by Suvrajit Sarkar on August 23, 2010 at 5:48am — No Comments
Added by Ken Walters on August 19, 2010 at 2:43pm — No Comments
What about an AMAZING ADVENTURE for your summer?
A friend's blog www.viapostumia.wordpress.com that is preparing for his journey on a bike through the ancient VIA POSTUMIA in Italy, you can follow and morally support him on his blog or join him in his journey through his blog's contacts. Enjoy!
Added by ideaproduzioni on July 24, 2010 at 6:37pm — No Comments
Added by Elisa Butler (Bevan Whitfield) on June 23, 2010 at 2:55pm — No Comments
The +Spaces project (funded by the EU Framework 7 programme) is
carrying out research into the use of virtual online worlds for e-…Continue
Added by Michael Gardner on May 11, 2010 at 4:56am — No Comments
What makes a great virtual world? Why do some worlds keep players coming back time after time? And what can we learn from social games? This is the first in a series of blog posts answering those questions, and more, as we dig into, and dissect, the design of successful virtual worlds. In this first post we're going to look at 'False Achievement'.
Read the rest of the post here
Added by Matthew Warneford on May 9, 2010 at 9:30am — No Comments
We’ve been creating virtual worlds for 10 years. Nearly every world has the same set of core features and game engines. Rebuilding these for each project is a waste of time - you need to focus on what’s going to make your world fun, not building friends lists and payment gateways.
Four years ago we set out to build the best virtual world platform delivered through Adobe Flash. We’re making the first public beta of this platform available today!
We've used this…Continue
Added by Matthew Warneford on May 1, 2010 at 7:11am — No Comments