Association of Virtual Worlds

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"Wicked Problems and MUVEs"

vimeo link to video presentation: http://vimeo.com/27602406


In designing instructional virtual worlds, there are 3 levels of instruction that are geared to address the “Wicked Problems” in Multi-User Virtual Environments : those unpredictable consequences of human interactions that *are* complex systems!


Learners today need to learn skills they can utilize in ever changing contexts that they have never seen before or even imagined, and be able to utilize those skills in collaborative environments.
Today, learning environments need to incorporate an understanding of

  • group dynamics;
  • complexity (those unseen dynamics that have dramatic impact when you least expect it!);  
  • and collaboration skills.

Views: 21

Tags: bev, collaboration, complexity, dynamics, group, human, immersive, landar, learning, mosaic, More…systems, team, virtual, work, worlds

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