I am relatively curious to know what, in the minds of our members, constitutes a Virtual World and separates it from an interactive website. In essence, this post is more the posing of a question to the association at large as opposed to yet another flood of my own thoughts and opinions.
I've posted some of the questions I feel are relevant and have used in my own opinion making process for this question below, but would gladly accept any input on the matter.
1: Is there even a difference in your mind, between a virtual world and an interactive website?
2: If you do see a difference, what aspects might create that divide? Is it the immersion factor?
3: Does a virtual world have to be 3d to be considered a true virtual world to you?
4: If interaction is a factor, at what level do you consider it enough to be a virtual world? Are a collection of themed mini-games enough for you to consider an interactive website to actually be a virtual world?
5: Is a "theme" required at all for a virtual world?
6: Would you consider networking/personal exposure sites such as MySpace, Facebook, YouTube to be virtual worlds?
Tags: definition, opinion, requirement, virtual, worlds
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what are virtual worlds
"A virtual world is a simulated space, ambient or environment that is created inside a computer. Not necessarily it has to be a 3d world. It can be 2d, text-based, or whatever."
1: Is there even a difference in your mind, between a virtual world and an interactive website?
Yes, there is. A virtual world does not have to be a website, it can be run in a standalone application. For example, Travellers Network virtual worlds, Furcadia, the Palace etc use their non-browser applications for visiting their worlds.
So a virtual world is not a website. It can be inserted in a website (for example, a VRML/X3D world, a Vivaty space, or an ActiveWorlds world).
An interactive website can have virtual worlds or not.
2: If you do see a difference, what aspects might create that divide? Is it the immersion factor?
Yes, in a virtual world you take part in the world and its action. You get inside the world, you move inside it, you live there in. In a web page, you just get or share information. A virtual world is a place to live and share virtual experiences.
3: Does a virtual world have to be 3d to be considered a true virtual world to you?
Not at all. 2D worlds or text MUDs are also virtual worlds. You just have to be able to get immersed and represented by an avatar that can be 3d, 2d or text.
Examples: virtual 2d world: the Palace. virtual text world: any MOO, MUD, etc.
4: If interaction is a factor, at what level do you consider it enough to be a virtual world? Are a collection of themed mini-games enough for you to consider an interactive website to actually be a virtual world?
You must have certain level of freedom of action, in my opinion. You must be able to interact with the world and the people to some degree. The degree you can do that defines how good or bad is that virtual world.
An interactive website with games is just that. It can be a virtual world if people can enter the games, stay there, and interact between them...
A game is not always a virtual world. If the game has a rigid structure of getting a goal, it can lack of real immersion and is just what is called a "quest".
5: Is a "theme" required at all for a virtual world?
Not, but it helps to the psychological immersion of visitors.
6: Would you consider networking/personal exposure sites such as MySpace, Facebook, YouTube to be virtual worlds?
No, they are websites. Virtual worlds are simulated spaces, environments. They simulate the real world, although somewhat idealized or altered. A virtual world is a space (text, 2d or 3d) in which you move in a similar way to real world, between locations. A website is just a document that is hyperlinked to others.
I hope I could help you with my answers.