It is clear that internet-ready, real-time 3D softwares are progressively penetrating traditional industries and consumer markets. According to DoItin3d 'Information technology is increasingly enhanced by real-time 3D functionality, due to:
the:trend towards digitization and the growth in software utilization for commercial projects and consumer products,
maturation and adoption of future-proof ISO standards
enhanced visualization on cutting-edge displays
increasing usage of sophisticated graphics in the communication transfer of information
the growing demand for interactive technologies
a rapid dissemination of high-performance consumer hardware and broadband Internet access.'
and there's no doubt this is the case.
What do members feel will be the tipping point for 3d usage and what benefits will consumers enjoy? A greater sense of collaboration and participatory experiences? How will these experiences change the way we interact?
Tags: 3d, adaption, adoption, collaboration, experience, online, virtual
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